Ubisoft’s latest blockbuster game was released last week. Tom Clancy’s The Division is a third-person cover based shooter designed for cooperative multiplayer. It contains RPG elements of leveling, looting, crafting, and skill advancement. I’ve been playing it for the last week, and I’d give it 4/5 stars if this were an actual review. But this is just a short commentary on the chief complaint I’ve been hearing about the game.
Almost all of the reviews I’ve been reading for The Division have pointed to the “bullet sponge” nature of some of the NPC enemies you fight. Reviewers complain it’s an unrealistic attribute, incongruous with an otherwise realistic shooter that features real-world weapons. I couldn’t agree more. Here are some other realistic mechanics that you might see on any modern real-world battlefield:
- A shoebox-size machine gun turret that somehow contains and is able to fire hundreds of rounds of ammunition, distinguishing friend from foe.
- An autonomous rolling ball that seeks out enemies and detonates in close proximity.
- An aid station that generates what can only be called “healing energy” to any friendly operator standing in its radius. It magically stanches bleeding, extinguishes fire, mends fractures, and stitches wounds. I’m guessing this is largely homeopathic.
- An (electronic? radar?) pulse that identifies and marks enemies, even through walls, tracking and updating their position in real time. This pulse can be modified to somehow make your weapons more powerful against marked foes.
- A portable ballistic shield that springs into shape, evidently from the size of a wallet. This can also be modified to convert a small percentage of damage you sustain into healing. Alternative medicine strikes again.
- You character has the ability to switch between two main “long” weapons (rifle, smg, shotgun) and a sidearm. Not far fetched, but you also have the ability to carry numerous similar weapons in your backpack. Because when I go hunting I always like to carry 3 spare rifles, 2 shotguns, and 4 smgs in case I might want to sell them later or scavenge them for parts.
My guess is that 90% of these reviewers praising The Division’s realism have never actually used a firearm in their life. Folks, it’s a video game. If you want realism, go outside.